Before the descent, give your adventuring team a name and name each of your three heroes. Duplicate classes are allowed.
Knight & Paladin — high Defense and HP, melee fighters. Archer & Rogue — high ranged Attack with moderate HP. Mage & Cleric — area-effect attacks that can hit multiple enemies, with the lowest HP. Both Archer and Rogue can detect hidden traps.
Your team name appears in the dungeon HUD and run summary.
Share a seed with friends to play the same procedural dungeon. Daily Dungeon uses the same seed for everyone on the same date.
How to Play
Settings
Move: Q / W / E / A / S / D or Arrow Keys Inventory: I • Camp: C • Help: M • Pause: P (Escape also works where supported)
Touch and mouse controls remain available on the game board.
Best Runs — Local Records
Unnamed Heroes
Floor 1 / 21
Goblin Warrens
Explore the dungeon
Alert: Quiet
00:00:00
Gold: 0
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Inventory
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Team Members
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Goblin Merchant & Training Camp
Level Up!
Paused
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Game Menu
A Strange Discovery
Stairs Down
The way down awaits. Visit the merchant, tavern, Buy the Beast!, or descend now.
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Dungeon Tavern
Hire up to one mercenary. Their level matches the party, and their fee is paid every time the party descends a floor.
Buy the Beast!
Choose one fighting companion. More exotic beasts cost more gold. Pets level with the team, attack adjacent enemies, use a special attack at range 2, and can equip accessories.
Set Up Camp
Rest only when no enemy is visible. Each hour adds one hour to the dungeon clock and restores a random 1–6 HP to every living team member. After each hour, there is a small chance of an enemy ambush.